![]() The Character Screen incorrectly adds the total Poison Damage value to Weapon Damage, although the Damage is actually applied according to Bit Rate (per Frame).There are fewer Poison Resistance / Immunity monster.Poison Damage adds Damage over Time, so it does not add high Damage values, but applies utility.There are a lot of Cold Resistance / Immunity monsters.Cold Damage adds the lowest Damage values, but applies powerful Crowd Control affects via Cold Length.Lightning Damage adds the highest Maximum Damage values, with the easiest to break Lightning Resistance / Immunity.Fire Damage is arguably the "weakest" since the most monsters in the game have Fire Resistance / Immunity.Magic Damage is arguably the "strongest" since so few monsters have Magic Resistance / Immunity.Vengeance damage is further increased by +xx% Skill Damage, whereas Non-Physical Damage from items, does not.This includes Vengeance Elemental Damage from earlier in the calculation.The Physical Damage conversion occurs later in this calculation, but the added Fire Damage from the skill is applied here. ![]()
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