![]() Arcade mode games are played in either "Ground Strike" mode - where in order to win you must destroy all enemy ground units, shoot down all enemy aircraft, or destroy the enemy bombing points and airfield - or "Domination" mode, which consists of seizing enemy airfields by landing your aircraft on them, causing the opposing team to slowly lose 'tickets' the team whose tickets reach zero first or lose all of their aircraft loses. Multiple views are available: third person view, cockpit view (if the aircraft has a cockpit model), gunner view (if the aircraft has a gunner), and virtual cockpit view. This shows where the enemy plane will be by the time your shots reach it if the plane continues its current trajectory. To help simplify aiming, a 'leading marker' appears when an enemy plane is in range. bombers are not as manoeuvrable as fighters), and ammunition reloads after a certain period of time without players needing to return to an airfield. in very high-speed dives, planes do not have their wings ripped off and are still controllable), but retain some realism (e.g. Damage models, flight models, and physics are greatly simplified (e.g. It is possible to see aircraft of the same type on opposing teams. In Arcade mode, the game draws two teams of players (up to 32 people) with planes of different nations with similar battle ratings. I dont touch co-op, any form of singleplayer mode where i have to be forced to play with others unless i know them, usually is pointless especially when it can be adapted for singleplayer, but obviously the game isn't singleplayer so yeah.īad players are bad regardless of age or type.Īlso your last statement can be reversed i'd rather not have those types of players in randoms and put them into co-op mode but thats just selfish thinking. I'd be glad if they were limited to PvP derping and not ruining ops. If you get matched with six 20 IQ weekend blobs, you know your camo and flags are wasted. Some ops need 5 when objectives are physically apart like TPs and CV in Narai. An operation needs at least 4 people with a working brain. Coops can be easily carried in any tier by a good player. And it's not even a singular event.Īlso, you just put a reason for splitting accounts in PvP and PvE. When 5 ships go for transports, you question what the target group of the game is. Mind you nothing will prevent the above but oh well.Īside that It's not even about the physical age: you don't seem to have played Narai this week. I mean there is reason why the overwhelming majority of pro players are under 30 and above 16 but whatever.Īlso it's like that to stop morons from bypassing randoms and simply failing to tier then just jumping into randoms and being useless (not that it does sod all but im trying to think from wargamings average design point of view). Ill never understand why people like the op who i assume is 40+ assume kids (anyone below 35 years im guessing for the ops logic) doesn't care about teamwork or winning. Scenarios is like coop but actually require teamwork and skill, so its rewarded really well. Coop is mindless busywork, so you get rewarded thereafter. Randoms require waaaay much more skill than coop, so you get waaay much more rewards. That's what I hate about today's developing studio's: money money money money money money money money money money money money money money money money money money money money money money money money money money money money money money Gaijin from WarThunder also never listens to their players. So what about you step up and listen to your people just once? After the Co-Op nerf somewhat recently I and my clanmates are seriously considering quitting World of Warships as Co-Op now literally makes zero decimal zero sense. If I play this game, I want to see progress to my economics and while Random still gives me more profit than Co-Op per match, with these noobteams nowadays, it is more profitable in the end to simply play 3-4 Co-Ops over 1 Random as it's roughly the same time it takes for the battles to end. Un-fricking-believable how you guys can nerf Co-Op while a lot of your players like half of my clan are old farts that cannot afford to game all-day thus waste our time and energy to play with kids that don't even know what "in it to win it", or let alone "TEAM play" means in an always-online TEAM game. We all have premium account, and sometimes even with good games and tier X camo, we make losses. Me and a few of my clanmates are trying to "make a living" out of playing Co-Op 90% of the time, but this is now obsolete / impossible to do due to the crap involving around the eternal nerfs.
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